原神3.4 夜中飞鸟坠于三段 任务做完又重新开始 无限重复
夜中飞鸟坠于三段 这个任务做完后 又重新接到无限重复下面是服务端里的任务内容 大佬帮忙看看怎么改这是夜中飞鸟坠于三段 下面还有一段是后续任务乱世轮舞
-- 任务配置数据开始-----------------------------
main_id = 3029
sub_ids =
{
302921,
302901,
302902,
302903,
302904,
302905,
302906,
302917,
302907,
302915,
302908,
302913,
302914,
302916,
302909,
302920,
302910,
302922,
302919,
302911,
302912,
302918,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["302901"] = { },
["302902"] =
{
npcs =
{
{
id = 12991,
alias = "Npc12991",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12991",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12992,
alias = "Npc12992",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12992",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["302903"] =
{
npcs =
{
{
id = 12991,
alias = "Npc12991",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12991",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12992,
alias = "Npc12992",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12992",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["302904"] = { },
["302906"] = { },
["302907"] = { },
["302909"] = { },
["302910"] = { },
["302911"] = { },
["302912"] = { },
["302913"] = { },
["302914"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302914_N10013",
scene_id = 20167,
room_id = 1,
data_index = 1,
},
},
},
["302915"] = { },
["302916"] = { },
["302919"] = { },
["302921"] = { },
["302922"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["302901"] =
{
npcs =
{
{
id = 12991,
alias = "Npc12991",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12991",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 12992,
alias = "Npc12992",
script = "Actor/Npc/TempNPC",
pos = "Q302901_N12992",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["302902"] = { },
["302903"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302904_N10013",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q302904_N1056",
scene_id = 1075,
room_id = 1,
data_index = 2,
},
},
},
["302904"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302904_N10013",
scene_id = 1075,
room_id = 1,
data_index = 1,
},
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q302904_N1056",
scene_id = 1075,
room_id = 1,
data_index = 2,
},
},
},
["302905"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302906_N10013",
scene_id = 20166,
room_id = 1,
data_index = 1,
},
},
},
["302906"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302906_N10013",
scene_id = 20166,
room_id = 1,
data_index = 1,
},
},
},
["302907"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302907_N10013",
scene_id = 20167,
room_id = 1,
data_index = 1,
},
},
},
["302908"] = { },
["302909"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302909_N10013",
scene_id = 20167,
room_id = 1,
data_index = 1,
},
},
},
["302910"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302910_N10013",
scene_id = 20167,
room_id = 1,
data_index = 1,
},
},
transmit_points =
{
{
point_id = 2,
scene_id = 1075,
pos = "Q302910_guide",
},
},
},
["302911"] =
{
transmit_points =
{
{
point_id = 3,
scene_id = 3,
pos = "Q302912_N10000005",
},
},
},
["302912"] =
{
npcs =
{
{
id = 1056,
alias = "Npc1056",
script = "Actor/Npc/TempNPC",
pos = "Q302912_N1056",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q302912_N10000005",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["302913"] = { },
["302914"] =
{
transmit_points =
{
{
point_id = 1,
scene_id = 20167,
pos = "Q302916_guide",
},
},
},
["302915"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302907_N10013",
scene_id = 20167,
room_id = 1,
data_index = 1,
},
},
},
["302916"] =
{
npcs =
{
{
id = 12988,
alias = "Npc12988",
script = "Actor/Npc/TempNPC",
pos = "Q302916_N12988",
scene_id = 20167,
room_id = 0,
data_index = 1,
},
{
id = 12987,
alias = "Npc12987",
script = "Actor/Npc/TempNPC",
pos = "Q302916_N12987",
scene_id = 20167,
room_id = 0,
data_index = 2,
},
},
transmit_points =
{
{
point_id = 3,
scene_id = 20167,
pos = "Q302909_guide",
},
},
},
["302917"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302907_N10013",
scene_id = 20167,
room_id = 1,
data_index = 1,
},
},
},
["302918"] = { },
["302919"] =
{
npcs =
{
{
id = 1005,
alias = "Paimon",
script = "Actor/Quest/Q352/Paimon",
pos = "Q302919_N1056",
scene_id = 20167,
room_id = 0,
data_index = 1,
},
},
},
["302920"] =
{
npcs =
{
{
id = 10013,
alias = "Npc10013",
script = "Actor/Npc/TempNPC",
pos = "Q302909_N10013",
scene_id = 20167,
room_id = 1,
data_index = 1,
},
},
},
["302921"] = { },
["302922"] = { },
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
乱世轮舞 乱世轮舞乱世轮舞乱世轮舞乱世轮舞乱世轮舞乱世轮舞乱世轮舞乱世轮舞
-- 任务配置数据开始-----------------------------
main_id = 3030
sub_ids =
{
303002,
303010,
303004,
303006,
303009,
303008,
303007,
303005,
303003,
303001,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 父任务执行项数据开始-----------------------------
finish_action =
{
CLIENT = { },
SERVER = { },
}
fail_action =
{
CLIENT = { },
SERVER = { },
}
cancel_action =
{
CLIENT = { },
SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data =
{
["303002"] = { },
["303003"] = { },
["303004"] =
{
npcs =
{
{
id = 3099,
alias = "Npc3099",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303010_N3099",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3101,
alias = "Npc3101",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303010_T303010_N3101",
scene_id = 3,
room_id = 0,
data_index = 2,
},
},
},
["303005"] = { },
["303006"] =
{
npcs =
{
{
id = 3162,
alias = "Npc3162",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303004_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["303007"] = { },
["303008"] = { },
["303010"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data =
{
["303001"] = { },
["303002"] =
{
npcs =
{
{
id = 3027,
alias = "Npc3027",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303002_N3027",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["303003"] = { },
["303004"] =
{
npcs =
{
{
id = 3162,
alias = "Npc3162",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303004_guide",
scene_id = 3,
room_id = 0,
data_index = 1,
},
},
},
["303005"] = { },
["303006"] = { },
["303007"] = { },
["303008"] = { },
["303009"] = { },
["303010"] =
{
npcs =
{
{
id = 3027,
alias = "Npc3027",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303002_N3027",
scene_id = 3,
room_id = 0,
data_index = 1,
},
{
id = 3099,
alias = "Npc3099",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303010_N3099",
scene_id = 3,
room_id = 0,
data_index = 2,
},
{
id = 3101,
alias = "Npc3101",
script = "Actor/Npc/NpcFSMBehaviour",
pos = "Q303010_T303010_N3101",
scene_id = 3,
room_id = 0,
data_index = 3,
},
},
},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
TXT和lua都少子任务和相关参数,告诉你这个应该知道怎么修了吧 很简单的 我是到他飞到天上准备润的时候疯狂用工具完成任务就过去了 q35251 发表于 2023-8-27 19:08
我是到他飞到天上准备润的时候疯狂用工具完成任务就过去了
你是对的 GM工具一顿瞎点 过了 他认识我,我不认识他 啊,怎么班
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