请教大佬们关于传奇3修改
请教大佬一下关于传奇3 武器精炼大师怎么能提高成功率谢谢了自己在nbc页面窗口修改也不管用啊 把DB 也复制刀 DATA也没用啊谢谢 谢谢你们了::: 这个得改源码 mys611 发表于 2021-9-20 20:52
这个得改源码
哦 呵呵 谢谢 可以告诉我怎么改吗谢谢你啊是不是要用软件啊 n++~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 呵呵 老大们能给个软件吗 谢谢了帮助一下这个小白吧 zws9812 发表于 2021-9-20 22:17
呵呵 老大们能给个软件吗 谢谢了帮助一下这个小白吧
我现在有n++了 就是不知道应该改哪里谢谢那位大佬告诉应该怎么改谢谢了
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BackgroundSystem.Int32LightSystem.ByteWeatherSystem.ByteFightSystem.ByteAllowRTSystem.Boolean
SkillDelaySystem.Int32CanHorseSystem.BooleanAllowTTSystem.BooleanCanMineSystem.BooleanCanMarriageRecallSystem.BooleanAllowRecallSystem.BooleanMinimumLevelSystem.Int32MaximumLevelSystem.Int32ReconnectMapSystem.Int32MusicSystem.Int32
MonsterHealthSystem.Int32
MonsterDamageSystem.Int32DropRateSystem.Int32ExperienceRateSystem.Int32GoldRateSystem.Int32MaxMonsterHealthSystem.Int32MaxMonsterDamageSystem.Int32MaxDropRateSystem.Int32MaxExperienceRateSystem.Int32MaxGoldRateSystem.Int32IndexSystem.Int32Library.SystemModels.MapRegion MapSystem.Int32Description
System.String BitRegionSystem.Collections.BitArrayPointRegionSystem.Drawing.Point[]SizeSystem.Int32IndexSystem.Int32Library.SystemModels.MineInfo MapSystem.Int32ItemSystem.Int32ChanceSystem.Int32IndexSystem.Int32 Library.SystemModels.MonsterInfo MonsterName
System.StringImageSystem.Int32AISystem.Int32LevelSystem.Int32 ViewRangeSystem.Int32CoolEyeSystem.Int32
ExperienceSystem.DecimalUndeadSystem.BooleanCanPushSystem.BooleanCanTameSystem.BooleanAttackDelaySystem.Int32 MoveDelaySystem.Int32IsBossSystem.BooleanFlagSystem.Int32IndexSystem.Int32$Library.SystemModels.MonsterInfoStat MonsterSystem.Int32StatSystem.Int32AmountSystem.Int32IndexSystem.Int32!Library.SystemModels.MovementInfo SourceRegionSystem.Int32DestinationRegionSystem.Int32IconSystem.Int32NeedItemSystem.Int32 NeedSpawnSystem.Int32EffectSystem.Int32
RequiredClassSystem.ByteIndexSystem.Int32Library.SystemModels.NPCInfo RegionSystem.Int32NPCName
System.StringImageSystem.Int32 EntryPageSystem.Int32IndexSystem.Int32Library.SystemModels.NPCPage Description
System.String
DialogTypeSystem.Int32Say 这是什么意思啊 看不明白 哈哈 鍒濈骇纰庣墖 x 10
涓骇纰庣墖 x 10
楂樼骇纰庣墖 x 1~2000
绮剧偧鐭硏1
还要改哪里啊 有知道的大佬告诉一下 谢谢你了 zws0310@16.com 谢谢谢谢 谢谢谢谢 zws0310@163.com 谢谢谢谢 GoldLabel = new DXLabel
{
AutoSize = false,
Border = true,
BorderColour = Color.FromArgb(198, 166, 99),
ForeColour = Color.White,
DrawFormat = TextFormatFlags.VerticalCenter,
Parent = this,
Location = new Point(ClientArea.Left + 80, ClientArea.Bottom - 65),
Text = "0",
Size = new Size(ClientArea.Width - 80, 20),
};
new DXLabel
{
AutoSize = false,
Border = true,
BorderColour = Color.FromArgb(198, 166, 99),
ForeColour = Color.White,
DrawFormat = TextFormatFlags.VerticalCenter | TextFormatFlags.HorizontalCenter,
Parent = this,
Location = new Point(ClientArea.Left, ClientArea.Bottom - 65),
Text = "修理费用:",
Size = new Size(79, 20),
IsControl = false,
};
DXButton inventory = new DXButton
{
Label = { Text = "背包" },
Location = new Point(ClientArea.X, GoldLabel.Location.Y + GoldLabel.Size.Height + 5),
ButtonType = ButtonType.SmallButton,
Parent = this,
Size = new Size(79, SmallButtonHeight)
};
inventory.MouseClick += (o, e) =>
{
foreach (DXItemCell cell in GameScene.Game.InventoryBox.Grid.Grid)
{
if (!cell.CheckLink(Grid)) continue;
cell.MoveItem(Grid, true);
}
};
DXButton equipment = new DXButton
{
Label = { Text = "装备" },
Location = new Point(ClientArea.X + 5 + inventory.Size.Width, GoldLabel.Location.Y + GoldLabel.Size.Height + 5),
ButtonType = ButtonType.SmallButton,
Parent = this,
Size = new Size(79, SmallButtonHeight)
};
equipment.MouseClick += (o, e) =>
{
foreach (DXItemCell cell in GameScene.Game.CharacterBox.Grid)
{
if (!cell.CheckLink(Grid)) continue;
cell.MoveItem(Grid, true);
}
};
DXButton storage = new DXButton
{
Label = { Text = "仓库" },
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